using UnityEngine;
using Voodoo.Pattern;

public class InputSwitch : MonoBehaviour
{
	public Joystick DefaultJoystick;

	public Joystick NewJoystick;

	private void Start()
	{
		DefaultJoystick.gameObject.SetActive(value: false);
		NewJoystick.gameObject.SetActive(value: false);
		SingletonMB<GameManager>.Instance.ReplaceControls(NewJoystick);
	}
}
